Worms armageddon ita

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Its unique requirement where it must come to a complete stop before it can explode has led to a few unique schemes that rely on this fact, particularly the Holy War scheme. Just before it detonates, a 'Hallelujah' sound effect is played. So in order for it to detonate, the timer must reach 0 and the Holy Hand Grenade must come to a complete stop. It will not explode instantly when the timer runs out, instead, it will wait until it comes to a complete stop before it explodes.

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The Holy Hand Grenade has a 3-second timer and is always on the 'minimum' bounce setting, and these properties cannot be changed. The Holy Hand Grenade is somewhat similar to a normal Grenade, but with a few crucial differences that make it an entirely unique weapon.